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Digital Public Art 〔(【引用サイトリンク】url=http://la.siggraph.org/events/digital-public-art )〕 is a nascent field of public art practice resulting from a combination of public art and digital art. Like traditional public artworks, digital public artworks differ from those found in galleries and museums in that they take place in public, and it has been claimed, adhere to the following categories: # In a place accessible or visible to the public: in public # Concerned with or affecting the community or individuals: public interest # Maintained for or used by the community or individuals: public place # Paid for by the public: publicly funded Whilst digital public artworks and traditional public artworks may make use of new technologies in their creation and display, what distinguishes digital public artworks are their technological ability to explicitly interact with audiences. Examples might include works which respond to presence - as can be seen in Rafael Lozano-Hemmer's work (''UnderScan'' (2005) ), which tended towards formal relations between audience and work and online works, such as those enabled through social networks. An example of the latter might be YouTube's (''Life in a Day'' project ), which asked the public to submit video clips of their day, which were then edited into a film. These public art methodologies differ from digital community art works, (which have also been termed Socially Engaged New Media Art (SENMA) ) in terms of how they establish relationships with audience, site and outcome. In community based digital artworks these issues evolve via a dialogical process rather than as an explicit course of action, working or set of relationships (for example among artwork, artist and audience). ==References== Categories: Public art 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Digital Public arts」の詳細全文を読む スポンサード リンク
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